There have been all kinds of Nintendo Entertainment System emulators out there. Now there is one online with lots of games. I just lost an entire hour of my life. Go there to lose one yourself. Who knows how long it will last...
I have purposely avoided SuDoku. Why? Because when I found out about the game and how it works, I knew I'd love it and want play too much. Well, I played my first puzzle tonight. I was right. I am now hooked. The definition of the game at dictionary.com.
a puzzle consisting of a 3-by-3 grid of nine squares, each of which is
similarly divided into nine
smaller squares, some containing a number. The aim is to fill in
numerals from 1 to 9 so that every horizontal and vertical line and
every large 3-by-3 square contains only one instance of each number.
This is bad people. I really shouldn't have played. I remember being addicted to Tetris, and Bejewled. Anyone else who has been addict to a game like this knows the worst part. The dreams.
Yes, in your sleep you see falling blocks, or multi-colored jewels. Now, even worse, I'll be seeing numbers. Rows and rows and blocks and blocks of numbers. I knew better and played anyway.
We (as opposed to liberal theologians) believe that the Bible should be understood literally whenever possible.
I don't understand this at all. Whenever possible? Care to clue me in to when it's not and how you differentiate? Quotes like this just bug me. So sometimes it's literal, but sometimes it's not. Hmph. That's interesting. Q&A: Are These the End Times? - Newsweek Mideast Crisis - MSNBC.com
Speaking of Lehaye and Left Behind, have ya seen this? It's a weak defense to the violence in the Left Behind video game that is coming next year. When I read it, it made me laugh out loud, seriously. You aren't actually doing the killing. It's a strategy game so the little dudes on the screen are acting on your commands. So there is no first person violence. Here is how they say it:
Because our game is a ‘strategy' game, never does a player click a key or press a button to actuate a first-person violent act. Instead, control is managed by the player in much the same way as an animated chess game would be when pieces fight for position, except that in ‘real-time' strategy games, many pieces fight for position at the same time.
Kill is kill though, right? Dead is dead, right? Just because pressing the space bar doesn't directly result in death makes it nonviolent? Here is an ABC story that is posted at the Left Behind game site. Apparently the difference between killing someone and saving a soul is 3 points. Wow.